Posts Tagged ‘gaming’

I’m Still Here

Wednesday, June 1st, 2011

Right, so I haven’t posted here in a while. Mostly because I haven’t had anything to add, and I technically don’t now either but I feel guilty for abandoning the blog for almost two months. So what have I been up to lately? Well, I’m trying my best to constantly work on some animation, and I will try to throw up an update on the shot I’m currently working on by the end of the week, because I am having a lot of fun with it, and trying some new things, so it should hopefully be somewhat interesting. The shot is a short two character acting shot, with no dialogue.

I am also still sending out various job applications, though I have no expectations yet when it comes to getting a job. It’s also something I have put on hold for now untill I finish the shot I’m corrently working on, so hopefully my demo reel will look slightly better. But I am also applying for various non-animation related jobs, and hopefully I will get something soon, so I can make some more money in the meantime.

Though I have to admit that for the last few days sidegig as an 1940′s LAPD detective in L.A Noire has taked up more of my time than it probably should have, but damn that game is a ton of fun. Props to Team Bondi for making an awesome game. And if you haven’t bought it yet you really should, you won’t be dissapointed.

Slacking Off

Saturday, October 23rd, 2010

It’s been a while since I wrote anything here now, mostly because I haven’t really had anything to write about, but also becuse I’m lazy at times. But I figured it was about time to add an update.

I’m still working away at my demo reel. It’s going quite slow though, but I think I might be going in the right direction, finally. Currently I’m working on a new body mechanics shot, which I think is going quite well, for once. I’ve taken some idea from things I’ve posted here before, and simplified them a bit. Gone away from the Bishop rig and switched to the Stewie rig for example, so that I can just focus on the body animation, and not having to worry about facial animation etc. This has helped my progress a ton, and I will be sure avoid making things more complicated than they need to be from now on.

One other reason for slacking, at least for this week, might have something do to with the fact that this little baby arrived in the mail on Monday.

So I have to admit that I’ve been spending some time playing Red Dead Redemption and Batman: Arkhan Asylum. Both fantastic games, and huge time sinks. Other than that I don’t think there is anything else interesting to mention. I’ll be back with an update on the new shot I’m working on shortly.

Damn You… Minecraft!

Monday, August 2nd, 2010

Last friday I didn’t something I knew was a horribly bad idea, but it had been so long since the last time I played Minecraft that I had to load it up again and test out all the new features for a bit.

Now the problem with Minecraft is that ‘a bit’ usually ends up with you realising that suddenly it’s 6 o’clock in the morning and you have no idea where the hell time went. Instead you have spendt the last 8+ hours building a giant castle to keep the zombie horde at a safe distace while you’re digging massive tunnels under the mountains in onder to get more resources, so that you’re massive castle can get even bigger. You see where I’m going with this.

Though the game may not have shiny graphics and all that fancy stuff, what is does have is great gameplay and tons of re-play value. In fact Minecraft is probably one of the scariest games I’ve played. Trust me, when you’re deep inside a mountain exploring a cave you just found, and from seemingly out of no where a Creeper jumps out an explodes in your face (litterally) you’ll be scared to death.

Minecraft also has a damn impressive level generator. You can walk around for hours just looking around at all the pretty landscapes. Just be sure to get inside somewhere and lock the doors at night to avoid those damn zombies. And did I mention that the maps are basically infinite?

So seriously buy the game!

It’s easily worth the money, and even more so when Survival Multiplayer is released, which should happen soon.

Oh, and yeah, new theme for the blog. Fun times.

Deus Vult

Tuesday, March 30th, 2010

I mentioned a project I was involved in in the last couple of posts, and I figured I should actually talk about what it is. About a month ago on a forum I usually hang around on I read about a few guys that we’re in the process of throwing together an indie game, and needed a few more people to help out.

So I hit them up with an e-mail, and got to join the project as an animator. Now being an animation student, at this point I’d join just about any project in order to get some production experience, but I really think Deus Vult is going to be a great game.

The game it self is set during the time of the crusades, and the gameplay is going to be a mix between the turn based campaign from the Total War-series and the first person combat from Mount & Blade. Basically you should be able to take controll of any soldier on the battlefield.

The major event for the game as of today is a motion-capture session that will happen in April, and as soon as that is done the progress of the game should probably start moving along more quickly, with eventual beta versions of the game being released.

My personal involvement in the game will be helping out with cleaning up motion-capture data, and the few things that will need to be hand animated. Probably also helping out in general with ideas etc.

Personally I’m very excited about the game, I love the idea and I am really looking forward to seeing how it turns out in the end. I’ll do my best to keep this blog updated with the progress of the game development, but you should also check out the development forum over at Deusvultgame.com

Swine flu and Dialogue Planning

Thursday, November 5th, 2009

Yup, these last few days have pretty much been crap. I’ve been laying in bed for about four days straight, waiting for that damn swine flu to go away. I’m still a bit sick, but it’s not so bad. At least I’m heathly enough to get out of bed and do some work. The flu did help me out a little though, as in it forced me to stay in bed and watch movies all day, so I could find some dialogue for my next Animation Mentor assignment.

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