Posts Tagged ‘animation mentor’

Update On What The Hell Is Going On

Saturday, July 17th, 2010

So it has been a few weeks since I graduated from Animation Mentor now, and in those few weeks I have, in fact, been doing absolutely nothing. Well, that’s not competely true, as I have been to work a few times because I really need the money, seeing as I’m saving up to buy a new MacBook Pro, and those things don’t come cheap.

But what I have had is a short vacation from everything animation related, and it has been great. Generally I’ve just been laying around in the sun, gaming, and watching TV. After 18 months at AM I really needed some time off. But you can’t just lay around doing nothing forever (if you could, nothing would ever get done, you see). So now I’m working on getting back on the metaphorical animation horse, as it were.

I’ve been spending a few days now working on some ideas for some ideas for new shots to animate, and I’m currently playing around with a body mechanics-type shot that I think would be fun to try out.

My plan so far is to start sending out my first demo reel by the end of August, depending on the quality of the work of course, but I think it’s a reasonable time to get a few good shots done. Hopefully I’ll get some response, but in the very likely event that I don’t, I will of course continue working until I have a reel that is more than good enough to get me a job.

But now I need to get back to a few hours of procrastination, before I consider doing something constructive.

Animation Mentor, Completed

Wednesday, June 23rd, 2010

I honestly didn’t really know what exactly to write about in this post, so I just made it short and sweet. Just figured I needed to update the blog with something.

And so my time as a student at Animation Mentor is finally over. The last assignment has been delivered, the last eCritique has been watched etc. etc. It’s been a long journey, and it’s a little sad that it has come to an end, yet it’s been really great to take a little time off and just relax

So what am I going to do now that AM is over? Well, I still don’t have a finished demo reel. I’m not really happy with the one I delivered as my final assignment at AM, and it certainly won’t get me a job. So the plan righ now is to spend a few months working on some new shots. Probably joing a few 11 Second Club contests, and eventually go over a few of my AM assignments that still have potential.

Once I’m done with that, depending on what I end up with, I’ll probably start sending out my demo reel to companies, to see what kind of reaction I get. If nothing comes out of that I’ll keep working until something happens.

I’m also in the process of wrting about Animation Mentor as a school, and my experience of it. Good and bad. Figured it might be an interesting read for anyone interested in attending. Hopefully I’ll have it up soon.

Class 6, Week 7 – Almost Done

Wednesday, May 19th, 2010

Got my eCritique back fra Jason last night and I got some very positive feedback. Only a few minor changes that needs to be done, other than that it’s very close to being finished. Which means that I’ll also be starting on another one of my older shots that I have been looking forward to working on.

The body mechanics are pretty much done, needing only a few minor tweaks here and there. The little arm gesture I added when he says “I’ve got a plan” needs a better arc, and should be held a bit longer. As it is now he drops the arm a bit with out any motivation. The left arm on frame 114 needs a tiny bit of overlap to avoid from hitting the poses so hard.

The lip sync is a bit off during the last half of the shot, and needs to be pulled back about one ore two frames. The lip sync is in general a bit symmetrical and boring, so I should probably look into way of breaking it up in places.

Other than that I’m pretty much close to being done I think. Unless someone has noticed something I haven’t?

Long Time, No Update

Saturday, May 15th, 2010

It’s been quite a while since the last time I updated my Animation Mentor progress now. There are serveral reasons for this, one of the being that I’m lazy, but also because the work I’ve been doing these past few weeks hasn’t been as good as I wanted it to be. But I think I’m starting to get back on the right track, and my motivation is returning back to normal. I know I’m not alone in getting a bit of track during the middle of a term.

That all being said last week I started working on another one of my old shots, the single character dialogue shot we started working on in class 4, and so far it has been a lot of fun to be working on something different.

This is the work I delivered last week, so it’s pretty rough, but I’ve gotten a lot further with it now thanks to my mentor Jason Taylor. When I first started working on this shot again whan I basically did was remove every single inbetween I had from before and kept only the most important poses.

The reson being that the shot was looking very stiff and lacked some interest. So this is the shot with brand new break downs and imporved key poses. The face and eyes are currently looking very boring, but that is something that I’m currently working on. You’ll also notice that many of that poses currently feel like they are hitting a wall, but that mostly been taken care of by now.

I’m writing this on saturday night, which means that the assignment is to be delivered tomorrow and I should probably get back to work. There is still a lot of thing that needs to be done. I think I have a long night a head of me.

Class 6, Week 3 – More Changes

Thursday, April 22nd, 2010

In week 3 I added quite a few changes to my shot, most of them very successful I think. The first shot in the assignment is starting to look a lot better. There is still some work to be done with the body mechanics, but hopefully I’ll have that sorted out soon so that I can start working on something else.

Here is what I delivered last week:

As you can see there is some big changes to the first shot. As per my mentor critique what I need to work on this week is:

Polishing up the body mechanics. There are still a few places where the body doesn’t feel quite conected, especially when it comes to some of the arm movements. The walk in the beginning is a bit stiff and needs some more work on the spine etc. This also applies to the part where the devil character leans agains the wall.

Most of the facial poses also need some work. As of right now most of them are way to symmetrical and I need to break things up a little in the brows and eye lids respetively. This also need do be done to the mouth. Make things less symmetrical, god damnit!

Those two are the most important things to work on this week. When that is done I’ll take a look at the hands, and add a bit more interest in the fingers. It’s need some more overlap, and there is some twinning going on that needs to go away.