Back to Basics

January 25th, 2011 by Kaiern

After doing a few more complicated shots lately, I figured it was time to try something simple. I haven’t done a walk cycle since the earliest classes at Animation Mentor, and that wasn’t even full body animation. Walk cycles may not be the most interesting animation in the world, but it’s still really good practice. I didn’t want to do a completely vanilla walk, so I looked around for some nice props to try to add some resemblance of personality to the whole thing.

There is still some minor polishing that needs to be done before I consider the shot complete, and I have gotten a bunch of great feedback from people at the AM forums that has been really helpful, so I will be having another look at it later this week.

New Year, And All That

January 4th, 2011 by Kaiern

I admit it. I’ve been extremely lazy when it comes to updates on this site lately. It’s been over two months since the last update, in fact. This is one of the things I definitely plan on changing this year. With that said, happy new year, everyone! Personally, I got kind of a bad start on 2011 becuase I’ve been laying in bed with a fever and a massive headache for a few days, but that’s all good now, and I’m ready to get to work.

So what are my plans? Well, first of all i need to get a demo reel together. That is my number on priority. So in order to get that, my plan is to try and get some animation done every day. Even if I can just do an hour or so of work one day, that is progress non the less. Hopefully this will allow me to have a somehwat decent looking demo reel by Feburary. And then I can start sending it out, so that I at least can get my name out there.

I will also try to update this blog a bit more often, with animation that I’m working on etc. I will try to have at least one update every week, but I’m not promising anything. Currently I’m also working on a re-design, to make the site a bit more demo reel-friendly, if you will. It’s moving along slowly. But it’s not that important right now, or a priority.

Other than that I will hopefully be working a bit more than I did last year, because I definitely need the cash. If all goes according to the plan I will be moving out of the house some time this year. That might take a while, but it’s absolutely something I’m hoping for. Been living at home for over 21 years now, and a change would be very much welcome at this point.

CG Studio Map – Another Job-Hunting Tool

October 24th, 2010 by Kaiern

Found this site a few weeks back, and I though I should share it. Just like the two game studio and animation maps I posted earlier, this map has a list of a bunch of CG studios. So this map should be really useful if you’re looking for a job in the CG industry, whether its in animation, 3D modeling or anything else. As I’m writing this there are 700 studios listed on the site, I’m not sure if all the information is up to date, but you should still have more then enough to choose from if you’re looking for a job.

CG Studio Map Website

Slacking Off

October 23rd, 2010 by Kaiern

It’s been a while since I wrote anything here now, mostly because I haven’t really had anything to write about, but also becuse I’m lazy at times. But I figured it was about time to add an update.

I’m still working away at my demo reel. It’s going quite slow though, but I think I might be going in the right direction, finally. Currently I’m working on a new body mechanics shot, which I think is going quite well, for once. I’ve taken some idea from things I’ve posted here before, and simplified them a bit. Gone away from the Bishop rig and switched to the Stewie rig for example, so that I can just focus on the body animation, and not having to worry about facial animation etc. This has helped my progress a ton, and I will be sure avoid making things more complicated than they need to be from now on.

One other reason for slacking, at least for this week, might have something do to with the fact that this little baby arrived in the mail on Monday.

So I have to admit that I’ve been spending some time playing Red Dead Redemption and Batman: Arkhan Asylum. Both fantastic games, and huge time sinks. Other than that I don’t think there is anything else interesting to mention. I’ll be back with an update on the new shot I’m working on shortly.

Two Brilliant Sites For Job-Hunting Animators

August 15th, 2010 by Kaiern

Discovered these two fantastic sites a few days ago and thought I should share them with all you fellow animators and VFX-geeks out there that are looking for jobs in the industry. Both of them are really neat and should help you with finding different studios you can apply to. I’m definitely gonna have a closer look at these two sites once I get me demo reel done.

GameDevMaps

GameDevMaps

GameDevMaps basically gives you a map of most of the game development studios in the world. All you have to do is click on a location and the site will show you a list of all the studios in that area together with a link to their web site. Absolutely a great web site if you’re looking for any kind of job in the games industry.

Wayfaring – Animation Places of Interest

Wayfaring - Animation Places of Interest

Same concept as GameDevMaps, except this site covers all kind of games/film/commercial studios etc, not just the ones that are game related. Also if you see a studio that is missing, you can easily add it to the maps yourself. And since Wayfaring uses Google Maps the site gives you a much more accurate location of where everything is.