Archive for August, 2010

Two Brilliant Sites For Job-Hunting Animators

Sunday, August 15th, 2010

Discovered these two fantastic sites a few days ago and thought I should share them with all you fellow animators and VFX-geeks out there that are looking for jobs in the industry. Both of them are really neat and should help you with finding different studios you can apply to. I’m definitely gonna have a closer look at these two sites once I get me demo reel done.

GameDevMaps

GameDevMaps

GameDevMaps basically gives you a map of most of the game development studios in the world. All you have to do is click on a location and the site will show you a list of all the studios in that area together with a link to their web site. Absolutely a great web site if you’re looking for any kind of job in the games industry.

Wayfaring – Animation Places of Interest

Wayfaring - Animation Places of Interest

Same concept as GameDevMaps, except this site covers all kind of games/film/commercial studios etc, not just the ones that are game related. Also if you see a studio that is missing, you can easily add it to the maps yourself. And since Wayfaring uses Google Maps the site gives you a much more accurate location of where everything is.

Progress Update

Friday, August 13th, 2010

So I finally got around to actually doing some animation that I figured was worth posting. What I’m currently working on is a sequence of three body mechanics shots, because I really wanted to do some action/parkour type animation which I never got around to doing when I was a student at Animation Mentor. This shot is part of what will hopefully end up on my demo reel.

The blocking is still quite rough. It’s still missing quite a few in-betweens, and the poses them selves need some polish. I also have yet to do any work on the hands, so that needs to be dealt with. Other than that the shot is moving along quite nicely I think. I have also started blocking the second shot in the series, but it still needs some work before posting it here. I am getting closer and closer to having an actual demo reel at least.

New MacBook Pro

Thursday, August 12th, 2010

Been saving up money to buy myself a new Mac recently, mostly because I really needed a laptop, and also because I missed having a MacBook. The battery of my old MacBook died a few months back, and I never bothered with replacing it because the MB was, well, old. So yesterday I finally headed in to Eplehuset in Oslo and bought myself a brand new MacBook Pro 15″, with the i7 processor.

So far I am extremely happy with the purchase. It looks fantastic, and runs very smooth. Still working on installing all the apps that I need etc, but most of the really important stuff is taken care of (Maya 2011, PhotoShop and all that). The one thing I have enjoyed the most so far is being able to run Maya 2011 64 bit verison. It’s damn fast! All in all it’s definitely worth the money.

Damn You… Minecraft!

Monday, August 2nd, 2010

Last friday I didn’t something I knew was a horribly bad idea, but it had been so long since the last time I played Minecraft that I had to load it up again and test out all the new features for a bit.

Now the problem with Minecraft is that ‘a bit’ usually ends up with you realising that suddenly it’s 6 o’clock in the morning and you have no idea where the hell time went. Instead you have spendt the last 8+ hours building a giant castle to keep the zombie horde at a safe distace while you’re digging massive tunnels under the mountains in onder to get more resources, so that you’re massive castle can get even bigger. You see where I’m going with this.

Though the game may not have shiny graphics and all that fancy stuff, what is does have is great gameplay and tons of re-play value. In fact Minecraft is probably one of the scariest games I’ve played. Trust me, when you’re deep inside a mountain exploring a cave you just found, and from seemingly out of no where a Creeper jumps out an explodes in your face (litterally) you’ll be scared to death.

Minecraft also has a damn impressive level generator. You can walk around for hours just looking around at all the pretty landscapes. Just be sure to get inside somewhere and lock the doors at night to avoid those damn zombies. And did I mention that the maps are basically infinite?

So seriously buy the game!

It’s easily worth the money, and even more so when Survival Multiplayer is released, which should happen soon.

Oh, and yeah, new theme for the blog. Fun times.